#ifndef CIMAGEMANAGER_H
#define CIMAGEMANAGER_H

using std::vector;

class CImageManager
{
public:

	CImageManager(){
	}

	~CImageManager();

	void drawSprites(GLuint texture, GLfloat x, GLfloat y, GLfloat offx, GLfloat offy); //Draw every texture that receive as parameter

	GLuint getTextureWithID(int ID); //Return a texture with his respective ID.
	GLuint imageToGLTexture(std::string name); //Transform a image to OpenGL texture that could use the game

};

#endif

